(This Case Study is from Unit 1 including Chapter 1 and Chapter 2.)
- Consumers- Nintendo is trying to get consumers to have interest in their products by gearing games toward a new target market.
- Product- Nintendo is attempting to make this comeback by changing their products.
- Risks- Nintendo is taking risks by shifting their target market because they may not be successful in that market.
- Consumer Loyalty- This is very important for Nintendo because if the fail with their new products, they are going to have to depend on consumer loyalty to stay alive.
- Revenue- This whole situation started because Nintendo needed more revenue because they were being overshadowed by Sony and Microsoft.
An example of a situation in sports I would be interested in researching is the situation with the Fifa organization. They used to be a company that was widely loved because they are the organizers of the World Cup and soccer is loved around the world. However they have recently been under high criticism. I would like to learn more about the situation and listen to both sides of the argument.
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